/*
 *******************************************************************************
 *
 * Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ******************************************************************************/

#include "core/layers/gpuProfiler/gpuProfilerDevice.h"
#include "core/layers/gpuProfiler/gpuProfilerShader.h"

namespace Pal
{
namespace GpuProfiler
{

// =====================================================================================================================
Shader::Shader(
    IShader*      pNextShader,
    const Device* pDevice,
    bool          hasPerformanceData)
    :
    ShaderDecorator(pNextShader, pDevice),
    m_hasPerformanceData(hasPerformanceData)
{
}

} // InterfaceLogger
} // Pal
